![]() ![]() The game uses these items to implement the layout of each randomly generated town. Within the game's code are items colloquially known as "seeds" (their real names in the game's internal memory consist of garbled data) that spawn landscape objects (such as trees, rocks, or buildings) when dropped.Main article: Animal Crossing: Wild World/credits Trivia Even so, some of the objectives that lie on the game are paying up your house, upgrading it to make it much bigger than its original form, building friendships with your neighbors, furnishing your house, interacting with other players through local wireless or Nintendo Wi-Fi Connection, complete the museum exhibits by catching all kinds of bugs, fish and finding fossils. The game relies on what the player makes out of it. You are a young boy or girl that moves in to a new town, that gets populated by animal characters (with human personalities). Like the original game, Animal Crossing: Wild World has no real plot or goal. It is a sequel to the Nintendo GameCube hit Animal Crossing, and is one of the first games to support Nintendo Wi-Fi Connection with Mario Kart DS and Tony Hawks American Sk8land being first. Meaning: Animal Forest: Come on Over) is a real-life simulation game released for the Nintendo DS. Animal Crossing: Wild World ( JP Japanese: おいでよ どうぶつの森
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